A 3-hour game that drags on too long
I like puzzle games, and Superliminal seemed like it was going to be right up my alley. Interesting use of space and perspective, a "story" in the vein of Dr. Langeskov, perhaps some genre twists to make it more exciting. Unfortunately, it disappoints severely in pretty much every way.
First, we might as well get the value-for-money argument out of the way. Everyone has a different amount that they consider fair for a game of a given quality and length. Just to be open about it, my baseline for "good value" is $50 for 20 hours. As you might be able to tell from the title of this review and a bit of math, Superliminal does not clear that bar. As a $10 game, it would be a cool experiment and a fun space to explore. For $15, I would hesitantly recommend it for fans of puzzle games who have run out of interesting things to play. For $20, the price I paid, I can't help but feel it wasn't worth it. Especially because even at that length, the game seems too long!
That may sound like a contradiction, but it's a result of the game's fatal flaw; it never evolves its mechanics. There are basically 3 "puzzle mechanics" (one of which barely deserves the term in my opinion) used over and over again throughout the game, with very little done to make them more complex. Instead the game opts to invest in visual wonder and perception bending. Which isn't really what I came to it for, and I found myself utterly bored during the final slog of the game as it begins navel-gazing with trite profundities.
The focus on "story" in the last third or so after the puzzles run out leaves the game feeling lost, as if it can't decide between being Antichamber or The Beginner's Guide, both of which blow this game out of the water.
It's a shame, as the idea of perspective-based puzzles is very cool; the only other game I know of on PC that tries to do them is Manifold Garden, which I haven't played yet, and isn't available on GOG.
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